Articles
Vol. 1 No. 2 (2026): Vol. 1 No. 2 (2026): EDISI 2
Pelatihan Desain Grafis untuk Meningkatkan Keterampilan danKreativitas Siswa SMA Negeri 1 Campalagian
-
Submitted
-
September 1, 2026
-
Published
-
2026-09-01
Abstract
Along with the rapid development of information technology, graphic design skills have become highly crucial in today's digital era. Therefore, proficient graphic design skills are greatly needed, including by students. Hence, this community service, conducted through graphic design training, aims to broaden the knowledge and enhance the skills and creativity of the students of SMA Negeri 1 Campalagian in the field of graphic design. The implementation method of this community service is divided into three stages: observation and problem formulation, training execution, and evaluation. The activities include socialization, poster design, and a graphic design workshop delivered by the speakers. The overall results of the program showed a positive impact, as evidenced by the high enthusiasm of the 12th-grade students. In addition to increasing students' knowledge and understanding of visual communication and graphic design, this community service also provided new insights regarding job opportunities in the graphic design industry.
References
- Azhari, W., Purwanto, P., Rifa’i, F. Y. A., & Pudail, M. (2020). Pemberdayaan Masyarakat Melalui Pelatihan Desain Grafis Di Balai Latihan Kerja Komunitas Pesantren Pada Masa Pandemi COVID-19. LOGISTA: Jurnal Ilmiah Pengabdian Kepada Masyarakat, 4(2), 487–493. https://doi.org/https://doi.org/10.25077/logista.4.2.487-493.2020
- Bowers, J., & Lister, M. (2020). Visual Communication: Theory and Practice. Routledge.
- Febriyanti, R. H., & Sundari, H. (2023). Penerapan Penggunaan Platform Materi Video Animasi dalam Pengajaran Bahasa Inggris Berbasis Daring. JPPM (Jurnal Pengabdian Dan Pemberdayaan Masyarakat), 7(2), 227. https://doi.org/10.30595/jppm.v7i2.10215
- Hadi, S. G. (2020). Pengaruh Media Desain Grafis Berbasis Adobe Photoshop Terhadap Kreativitas Belajar Siswa Kelas X Pada Mata Pelajaran Desain Grafis. Realita : Jurnal Bimbingan Dan Konseling, 2(2), 325–344. https://doi.org/https://doi.org/10.33394/realita.v2i2.756
- Hidayat, R. (2026). Peningkatan literasi keuangan digital untuk membangun self-control anak muda sebagai benteng terhadap godaan judi online. Jurnal Pengabdian Masyarakat: Research, Education, Sains Oriented (RESO), 1(1).
- Huda, A., Kom, S., & Kom, M. (2018). Model Pembelajaran Desain Grafis. UNP PRESS.
- Jannah, M., Khairunnisa, Taufiqurrahman, & Wardini, A. (2023). Pelatihan Desain Grafis Dalam Meningkatkan Kreativitas Siswa Di SMAN 1 Belo. SEWAGATI: Jurnal Pengabdian Kepada Masyarakat, 2(3), 155–162. https://doi.org/10.61461/sjpm.v2i3.45
- Migotuwio, N. (2020). Desain Grafis: Kemarin, Kini, dan Nanti. Alinea Media Dipantara.
- Noe’man, A., & Hartanti, D. (2024). Workshop Desain Grafis Untuk Meningkatkan Skill TIK Bagi Santri. Journal Of Computer Science Contributions (JUCOSCO), 3(1), 96–103. https://doi.org/10.31599/zbfpjn03
- Oksa, S., & Soenarto, S. (2020). Pengembangan E-Modul Berbasis Proyek Untuk Memotivasi Belajar Siswa Sekolah Kejuruan. Jurnal Kependidikan: Penelitian Inovasi Pembelajaran, 4(1), 99–111. https://doi.org/10.21831/jk.v4i1.27280
- Pitasari, D. N., Lena, M., & Felycia. (2021). Pendampingan Pemasaran Gula Aren Menggunakan Media Sosial Instagram di Desa Ujung Tebu Kabupaten Serang. BANTENESE : JURNAL PENGABDIAN MASYARAKAT, 3(1), 60–68. https://doi.org/10.30656/ps2pm.v3i1.3608
- Putra, R. W. (2021). Pengantar Desain Komunikasi Visual dalam Penerapan. Andi.
- Rukmana, A., Zebua, R., M.Kom, S., Aryanto, D., Nur’aini, I., Ardiansyah, W., Adhicandra, I., Hartatik, & Setiawan, Z. (2023). Dunia Multimedia: Pengenalan dan Penerapannya. PT. Sonpedia Publishing Indonesia.
Downloads
Download data is not yet available.